A collection of MetaHumans created using the new Mesh to MetaHuman tool in the new MetaHuman Plugin for Unreal Engine 5
Official Documentation
Press Coverage
- fxGuide: Huge update for MetaHuman : Import your own head!
- AWN: Unreal Engine Mesh to MetaHuman Plugin Now Available
- 80.tv: Epic Games’ New Release Brings a Mesh to MetaHuman Feature to UE
- GameFromScratch: Make Your Own MetaHuman in Unreal Engine 5
- CGPress: Epic updated Metahuman with ability to import custom character meshes
YouTube
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Turning Buddha into a #MetaHuman using the new MetaHuman plugin for Unreal Engine 5 #UnrealEngine5 #MeshToMetaHuman pic.twitter.com/giMyvypmUR
— Thales (@tluisrs) June 11, 2022
自分を雑にMetaHuman化してみた ざっくりまとめ
— おかず (@pafuhana1213) June 9, 2022
1.HeadShotというソフトを使って一枚絵から3Dモデルを生成
2. #UE5 にインポート後、Mesh to MetaHumanを使って↑のモデルを #MetaHuman に
3. 髪やテクスチャは持ってこれないので、MetaHuman Creator上で色々調整
4. ウェーイ https://t.co/BEX1OnuvbA pic.twitter.com/8IQ9Xk3aCv
Trying facial scanning before testing the new #MetaHuman plugin. @RealityCapture_ vs @Polycam3D:
— Alex Coulombe (@iBrews) June 9, 2022
RC looks much better, but keeps saying a bunch of my images can't align, so I get partial scans. Polycam also has issues importing into Unreal as GLB. App look vs in UE5 on the right pic.twitter.com/nkxlPFjnPv
Just tried the custom character mesh feature for @UnrealEngine's #metahuman on my @streetboyja character... I'm still in shock! Absolutely amazing! #unrealengine5 #UE5 #unrealengine #gamedev #indiedev #3dart #metahuman #characterdesign pic.twitter.com/uBVG5sbPyP
— Akeem Pennicooke (@AkeemPennicooke) June 9, 2022
So here's the new Mesh to Metahuman tool in action. It's great at getting the overall shape, but the major caveat is that it does *not* transfer any textures, so you'll need to do some manual texture painting to transfer that. #metahuman #UnrealEngine pic.twitter.com/LjSimNjXhb
— Brielle Garcia (@tacolamp) June 9, 2022
Tried the new #MetaHuman workflow today, took a bulky 3D scan through the process and it was super quick+easy. Just wow, what a game changer. #UnrealEngine5
— 𝖛𝖆𝖑 🇺🇦 (@VPestilenZ) June 9, 2022
(process screenshots below) pic.twitter.com/KdieI6Fx0b
I threw Cal Kestis from Fallen Order into the new Mesh to Metahuman tools and it seems to work incredibly well. This is huge for short film creators, especially in the Star Wars community. Animating digital characters just got a whole lot easier! pic.twitter.com/9rqhR9HNy8
— Frostbite Cinematics (@FrostbiteCaps) June 9, 2022
Shit just got real 👀 Mesh to Metahuman 👏👏👏 pic.twitter.com/ehLDmWCE5P
— Abhijit Vinayak (@AbhijitVinayak) June 9, 2022
Created using Mesh to MetaHuman (metahuman plugin). #UE5 #UnrealEngine #GameDev pic.twitter.com/SotWfBYR0Q
— 🔺ALEX (@Alex_GameDev_) June 9, 2022
Here's a more direct comparison of the original scan vs the Metahuman mesh that's generated. Upon closer inspection, it is *much* more accurate than I thought at first. #metahuman #UnrealEngine pic.twitter.com/UYHEO4fWlB
— Brielle Garcia (@tacolamp) June 9, 2022
MESH TO METAHUMAN - Nueva Actualización de Unreal Engine
— iVisual (@iVisualEstudios) June 10, 2022
Os contamos todo lo nuevo en el artículo!⬇️https://t.co/PbQBvohrCW#unrealengine #gamedev #indiedev pic.twitter.com/fJdr5xuMvE
もうちょっ調整してオリキャラをMesh to Metahuman で出力したら、なぜか有吉氏に似てしまった!!😆#UE5 #MetaHuman pic.twitter.com/JMopaC3jAF
— Wajyuu (@wajyuu2) June 10, 2022
Trying out the new Mesh to metahuman plugin & And I was REALLY IMPRESSED ! with the results and How close it got to the Source mesh.
— Base Reality (@Base_Reality_VR) June 10, 2022
I Wonder how many people Can guess the celebrity 😉 #EpicGames #metahumans #metahumancreator #UnrealEngine5 #UE5 pic.twitter.com/xAYMxsY3ef
Well, I turned Agent Flint from @lastroundgame into a Metahuman. It's... a result pic.twitter.com/4coC34R28X
— Joe Wintergreen (@joewintergreen) June 10, 2022
Younger characters also work really well with #MetahumanCreator - using the new Mesh to Metahuman tool from the previous sculpt! #Metahuman #UE5 @UnrealEngine pic.twitter.com/Wu04pMjObV
— Charles Logan @ Wondercon23 (@cloganart) June 10, 2022
MESH TO METAHUMAN! COOL AF!
— Jon Noorlander (@JonNoorlander) June 9, 2022
More #MetahumanCreator Mesh to Metahuman trials - this time with a scan from #3DScanStore @UnrealEngine pic.twitter.com/8ZIAP5vA2z
— Charles Logan @ Wondercon23 (@cloganart) June 9, 2022
1-2-3-done. Have fun with the creator. #MetaHuman #UnrealEngine5 #Metaverse pic.twitter.com/h1yxmeJsFD
— taurus•• (@iamfromtaurus) June 10, 2022
ウソだろ〜、新しい #UE5 の #Metahuman で俺のオリキャラが生まれ変わったー!!🤣 pic.twitter.com/RjNnLvAY9p
— Wajyuu (@wajyuu2) June 10, 2022
フリーの頭部モデルを雑に取り込んでもちゃんとフェイストラッキングまで機能してるのは優秀だなあ。。。
— いわしゃき (@iwashaki_write) June 10, 2022
Vtuberのボディにまで応用きかせられたらいよいよ演出やレベルデザインの領域に手が届きそう。#UE5#MetaHuman pic.twitter.com/02Ef2M1OLw
早速MetaHumanのカスタムメッシュでひろゆきを作るも、全然似ても似つかない顔になる。 #MetaHuman pic.twitter.com/0sN9kfaZLm
— サメジ部長 (@samezi) June 10, 2022
From Scan to #MetaHuman in less than an hour thanks to the new workflow from @epicgames and @unrealengine !#electriclensco #unrealengine #realitycapture pic.twitter.com/SSAhOh6VGK
— Matthew Hermans (@renbry) June 10, 2022
Yeah, I also tried Catherine but I need a better hairstyle.#UE5 #Myst #Riven #MetaHuman https://t.co/okscd7i8lS pic.twitter.com/C40Mm7yPAg
— Distant Dimensions (@dist_dimensions) June 10, 2022
Mesh to Metahuman experiment. Custom zbrush model to metahuman, this stuff is magic.#metahumancreator #MetaHuman #UnrealEngine5 #madewithunreal pic.twitter.com/P7HCg99A5J
— Joshua James (@coldpolygon) June 10, 2022
The latest UE5 Metahuman Creator update is insane.
— Cinematic Captures (@CineCaptures) June 10, 2022
I can't wait to use this tech in future projects! pic.twitter.com/R3uOpYpMlv
Mesh to Metahuman угар - нашел бесплатную 3D модель лица Гослинга, за пару кликов без особой отстройки создал из этого метахьюмана который готов к анимированию! Да, не очень похоже, но если заморочиться, то можно получить достойный результат. Это, конечно, прорыв! #UE5 #MetaHuman pic.twitter.com/ulGpHjgXuu
— Nikolas Maverick Samborsky (@SamborskyPro) June 10, 2022
iphone 11 + scandyPro + mesh to metahuman = your face in #UE5 in no time !#indiedev #gamedevelopment pic.twitter.com/vgTQQWZWbj
— Madao (@lulumadao) June 10, 2022
New custom Mesh to Metahuman example in Unreal.
— Brielle Garcia (@tacolamp) June 10, 2022
Song: "Bezos IV" by Bo Burnham pic.twitter.com/9lJy1E6c66
Trying out Mesh to MetaHuman with my own scan: here's the result!
— Alvaro / Kukaracha (@ALToloza) June 10, 2022
What do you think?
I would probably add a texturing step after the Mesh to MetaHuman process, and voilà!#metahumans #ue5 #unrealengine #unrealengine5 #digitalhumans #3dscanning #characterdesign pic.twitter.com/fv5ZT2s4lv
@UnrealEngine scanning from a Mesh is truly amazing 🤩🔥🤝#MetaHuman #metahumancreator #UE5 #UnrealEngine5 pic.twitter.com/66AuwZoz80
— yassinerahal (@yassinerahal) June 10, 2022
이번에 발표된 UE5의 Mesh to Metahuman 기능을 이용해서 기존에 내가 만든 모델링을 Metahuman으로 만들어봤는데 아주 잘 작동한다.
— 한대훈 / Daehoon Han (@Hanguny) June 10, 2022
좀더 후처리 파라메터가 있으면 좋겠다는 생각이 들지만 아직 현재 진행형으로 발전 중인 툴이니까 전혀 문제되지 않고.#UE5 #MetaHuman pic.twitter.com/Sz5lI5WOdv
MetaHumanPluginで自分の3Dモデルをとりこんでみた!! 試すのは簡単、それっぽいのができあがる!!https://t.co/GaZpgv56IT @YouTubeより #MetaHuman #UE5
— ovjang (@followapp) June 10, 2022
MetaHuman 動画キャプチャ3
— h64g (@h64g_) June 10, 2022
目にメイクいれた pic.twitter.com/kLymOxoCEj
Testing #metahumancreator Mesh to #MetaHuman with a stylized sculpt of mine #UE5 #UE5Study pic.twitter.com/WhD8nQEftD
— Louis_1394 (@Louis_1394) June 10, 2022
Tested MetaHuman's new plugin with a low poly scan of me and it does wonders. Wish there was an easy way to project/apply scanned textures. Current method is using ZWrap, but if any better methods, then suggestions are appreciated! #MetaHuman #UE5 @UnrealEngine pic.twitter.com/fF7YwbqfJ7
— Parth Shah (@parthshah91293) June 10, 2022
雑にスキャンしたのでMetahuman Identityでは、Men In Blackに出てきそうな宇宙人でした。
— TARK🥷 (@LideTark) June 10, 2022
でも、カスタムメッシュで調整できたので、人類に戻れました。(謝罪:ちょっぴりスリムにしました) pic.twitter.com/fZ2XMDc3r2
Refiz minha filha…em 3D😍. #metahuman #unreal pic.twitter.com/cOxg3HTpsU
— D5 (@alexandredemaio) June 18, 2022
😜
— 👨🏻💻 ~/incoheren.txt 🥑 ͜͡ (@tweetsperdidos) June 18, 2022
"Hice" a Dua Lipa con Meta Human de Unreal Engine 5.
Partí desde blender, luego el nuevo plugin de MetaHuman para UE5.#Unrealengine5 pic.twitter.com/Dyp7TWgz2C
👀 Who’s tested the new Mesh to MetaHuman feature yet?
— Rokoko (@hellorokoko) June 17, 2022
Our Creative Director Sam has released a great workflow for the new #metahuman plugin 💫
Watch it here: https://t.co/O3qXq7L6fN#madewithrokoko #unrealengine #ue5 pic.twitter.com/5hgXuUKVwR
I created some #metahuman characters based on my #DazStudio characters Alita and Eren! It's so fun! @EpicGames @UnrealEngine pic.twitter.com/DNAwJ9ByID
— MoonscapeGraphics (@retro_devil) June 16, 2022
To do this import a model with the Metahuman plugin enabled (it's free) and create an identity asset. Select Component From Mesh and select your mesh. Frame it up nicely and right click the bottom and click "Track Markers". Clean them up as required. pic.twitter.com/hs1fGI9o9j
— Chris Murphy (@HighlySpammable) June 16, 2022
I made emperor #Trajan as a living human being, using @unrealengine Metahuman creator.
— Elias Artista (@artista_elias) June 15, 2022
Using @UffiziGalleries bust of Trajan. #rome #emperor #romanarchaeology #Metahuman #metahumancreator #photoscan #UE5 #History #antiquity #romanhistory pic.twitter.com/i3UpCIghp4
After yesterday’s experiment with #UnrealEngine’s #MetaHuman, I wanted to try #UE5 #LiveLink in order to animate my #MetaManu #DigitalTwin in #RealTime3D using my phone’s camera. I also included some high quality animations from #MetaHumanCreator. cc @UnrealEngine pic.twitter.com/lP0p6mNfFm
— Manu.Vision 🤖 Futurist (@ManuVision) June 15, 2022
I followed in the footsteps of many others and tested Mesh to MetaHuman in #UnrealEngine5.
— metamike (@itsmetamike) June 15, 2022
A quick 🧵 on the process: pic.twitter.com/WqEeWM59HP
人の顔の3Dモデルベースでスーパーフォトリアルなアバター作れるMetahumanの新しい機能を使って、エジプト博物館にあるネフェルティティ胸像の3DモデルからMetahuman作ってるのとても良い。ファラオの嫁が生き返った
— 𝑭𝒂𝒍𝒄𝒐𝒏 𝑮𝑷𝑻 (@makotofalcon) June 15, 2022
pic.twitter.com/nw2xjDzwd2
Nefertiti as a #Metahuman. I was curious to test the tools; wild stuff.
— Jason Bennett (@B0B0S0N) June 14, 2022
(3D Scan cleanup in #blender, followed by #UE5 & #metahumancreator .)
Original Berlin Neues Museum source scans available online : https://t.co/ZFwsRKxdgP pic.twitter.com/9ZOFlqXH3B
試さざるを得なかったScan to MetaHuman pic.twitter.com/dHKSLjSPgO
— スキャンソン / CHP (@scanson3) June 14, 2022
Clonando a Ellie en #UnrealEngine #metahuman #efxtivostudio pic.twitter.com/mzrFofnji4
— efxtivo (@efxtivo) June 13, 2022
Tommy Vercetti
— WeeGee. (@WizzyWage) June 13, 2022
Unreal Engine 5 x MetaHuman
Mesh to Metahuman system is kinda scary pic.twitter.com/SjwKP7AiNE
Niko Bellic
— WeeGee. (@WizzyWage) June 13, 2022
Unreal Engine x MetaHuman
first attempt at mesh import not bad pic.twitter.com/zBLl55mQ1k
I have rendered Ceasar unto Metahuman. Using a scan created by the The British Museum and doing some adjustments in zbrush. #metahumans #sketchfab #Epic #UnrealEngine #zbrush pic.twitter.com/2ux5kdKQzn
— Vertices UVs normals polygon stuff. (@JustinMapes) June 12, 2022
I have tested Mesh to Metahuman Plugin again starting from a mesh created with photogrammetry. I think now it's starting to look more like my head. Now it's time to work on the details 😎 #UE5 #UnrealEngine5 #CGI #metahumans pic.twitter.com/TpzIxljR9w
— Ricardo González (@ricardogonsan) June 12, 2022
UE5 Mesh to Metahuman Testing ...https://t.co/psYuPn0jF9#metahuman #epic #UnrealEngine #UE5 pic.twitter.com/RnfuGpmTh9
— Bao Le (@_xmasjazzy_) June 12, 2022
MetaHuman 専用 元メッシュ
— h64g (@h64g_) June 12, 2022
唇は上下で別色。ほうれい線も色分け
単色なので、UE5で「ライティングあり」でトラッキングするとライン修正ほぼナシでいけた。 pic.twitter.com/cEZfJPLKoD
Scan to MetaHuman Tutorial for Unreal Engine 5 https://t.co/VgJAwrqgNf
— Ka2studio (@Ka2_Studio) June 12, 2022
#scarlettjohansson with another haircut in #MetaHuman #UE5 @UnrealEngine pic.twitter.com/tyuQ67vLn2
— AFredenucci (@afredenucci_) June 12, 2022
my old low poly character in #metahuman #ue5 pic.twitter.com/rsHJqDK1RM
— Mariia Melnik (@techmelnik) June 11, 2022
me, converted to an Unreal Engine Metahuman. It'll be better if I make a custom head hair groom, and glasses. #UnrealEngine5 pic.twitter.com/v7EtbYVxi3
— Bert Huntsinger (@amethyst_videos) June 11, 2022
Mesh to #MetaHuman, J'ai effectue mon petit test
— Fred Unreal Zone #UE5 (@fred_unreal) June 11, 2022
Je trouve ca sympa. Dans mon cas je ne suis pas parti d'un scan, mais d'un sculpt zbrush d'une statue. Ca retient certain trait du visage mais vraiment pas tout. Globalement je trouve ca plutot bien.
Vous savez qui est ce ? pic.twitter.com/LNzo6Vv2FJ
OMG 😱 mesh to #MetaHuman supports imported head scans for #ue5 @UnrealEngine @quixeltools pic.twitter.com/9dRwzLeywU
— Don Allen Stevenson III (@DonAllenIII) June 11, 2022
Mesh to metahumanで古いモデルが無事にMetahumanに変換された。ある程度デフォルメされたモデルも意外といけるが、目の大きさや顔のシルエットなど限界があるらしい。#MetaHuman #UE5 pic.twitter.com/GLvSVa0Zoi
— LEV (@lev978) June 11, 2022
Metahooman#UE5 #MetaHuman #3dart pic.twitter.com/ZsqCQ4GhWn
— Emmanuel Galdones (@BlobEmman) June 11, 2022
So, the new mesh to #MetaHuman plugin was able to transfer my character's ears and the shape of the eyebrows flawlessly. Here you can see the original mesh and the trackers:#3dart #UnrealEngine5 #ue5 pic.twitter.com/5qA97XmuCh
— André M. (@AndreMailho) June 11, 2022
Queen Nefertiti based from the sculpture of the Egyptian Museum of Berlin. #MetaHuman #Metaverse #UnrealEngine #3dart #gamedev pic.twitter.com/GUyfcptrjq
— RunJumpFilms (@runjumpfilms) June 11, 2022
Mesh to Metahuman in #UE5 @ObscureNerdVR @wandduel pic.twitter.com/VI0KMgUc1X
— Pratik Suketu (@pratiksuketu) June 11, 2022
I used this to make Gman into a Metahuman and this is what I got lmao https://t.co/44dJP9q76j pic.twitter.com/yBMKcEGBEU
— TurboDumpster 16 🐀 (@TrashHeap64) June 10, 2022
이번에 발표된 UE5의 Mesh to Metahuman 기능을 이용해서 기존에 내가 만든 모델링을 Metahuman으로 만들어봤는데 아주 잘 작동한다.
— 한대훈 / Daehoon Han (@Hanguny) June 10, 2022
좀더 후처리 파라메터가 있으면 좋겠다는 생각이 들지만 아직 현재 진행형으로 발전 중인 툴이니까 전혀 문제되지 않고.#UE5 #MetaHuman pic.twitter.com/Sz5lI5WOdv
New custom Mesh to Metahuman example in Unreal.
— Brielle Garcia (@tacolamp) June 10, 2022
Song: "Bezos IV" by Bo Burnham pic.twitter.com/9lJy1E6c66
The latest UE5 Metahuman Creator update is insane.
— Cinematic Captures (@CineCaptures) June 10, 2022
I can't wait to use this tech in future projects! pic.twitter.com/R3uOpYpMlv
1-2-3-done. Have fun with the creator. #MetaHuman #UnrealEngine5 #Metaverse pic.twitter.com/h1yxmeJsFD
— taurus•• (@iamfromtaurus) June 10, 2022
<3 MetaHuman from old (2003) low poly model. pic.twitter.com/8jOi8FqtQ9
— Bad Idea💡 (@BadID_) June 18, 2022
Latest #metahuman version of myself based on Thursday’s head scan. #Unrealengine5 #Blender3d pic.twitter.com/xEc2T6cs6X
— Skinny Lamprey (Red) (@skinny_lamprey) June 18, 2022
Holy WOW! Quite impressed by the new MeshToMetahuman plugin and how it handled this stylized character we have been working on for @OfficialZORANS. Hat tip to @AgileLens who gave me the idea to try it out. (note this is just a test, not the actual art style we are going for) pic.twitter.com/ZJCtYlhaje
— Robert Lux (@RobertLuxTweets) June 20, 2022
息子に続き、私のポリゴン彫りの娘も立派なMetahumanに生まれ変わりました。
— Wajyuu (@wajyuu2) June 20, 2022
私は今、ゼペット爺さんの気持ちがわかるような気がします。。😭#UE5 #Metahuman pic.twitter.com/dMUK9R8ErC
👇My proposal to @Weir_DAO of introducing a metahuman as our brand ambassador pic.twitter.com/voyqhcfLuf
— kefan404.eth 克烦肆凌寺 (@kefan404) June 20, 2022
I finally did metahuman-ed myself. This is crazy scary powerful! Reality Capture to Unreal 5 to MetaHuman Creator, all this in no time. 🤯#metahuman #realitycapture #UE5 pic.twitter.com/9KM0xwXunw
— Hugues Bruyère (@smallfly) June 20, 2022
So I decided to turn Otto into a #metahuman using the new Metahuman plugin for Unreal Engine 5, I am not sure if it was a good idea 😅.#UnrealEngine5 #3D #MeshtoMetaHuman pic.twitter.com/4uZ8UsS5UZ
— Julia Möller (@Ju_Moller) June 24, 2022
We've been loving the new @UnrealEngine MetaHuman update. And thanks to the @smithsonian we have been able to bring to some of histories more iconic figures to life 🙌
— noitomocap (@noitomocap) June 24, 2022
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.#mocap #motioncapture #unrealengine #metahuman #history #3dscan #3d #animation #realtime #ue5 #mocapsuit pic.twitter.com/dt7wyfpY3y
Terrifying results
Tutorials